The Desolate Hope

  1. The Desolate Hope Release Date
  2. The Desolate Hope Review
  3. The Desolate Hope Music
  4. The Desolate Hope Wiki
  5. The Desolate Hope Apk
  6. The Desolate Hope Characters
  7. The Desolate Hope Music

Welcome to Gaming on the House; don’t look down and and mind your step! Each week, we’ll be climbing the rooftops of the gaming industry to seek out great experiences that everyone can track down and play, and the best part is they’ll all be free! That’s right; FREE! Gratis. Comp’d. Unbound. Unrestricted. Zero-down. On the House!… we talk about free games here, is my point.

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The Desolate Hope Release Date

August 2012 is the final month of NASA’s Year of the Solar System, a public outreach initiative that first began in October 2010 (lasting one Martian Year in full). Each month, YSS has offered a new theme for educational projects, and to celebrate the successful completion of the program, Gaming on the House will be joining in on its final recorded theme “Discovering New Worlds,” focusing on freeware games that look to the stars, and seeing just how far our own sense of discovery can take us!

The desolate hope review

'The Desolate Hope constantly plays with the very idea of playing a video game. Unlike many modern games, it is hyper-aware of its gameness. There are games inside of games, simulations inside of simulations, mini-games inside of boss fights. The Desolate Hope Wiki is a FANDOM Games Community. View Mobile Site.

Genre: Platforming RPG Adventure
Link to Game: http://www.scottgames.com/
Game Info: Released in April 2012 by Scott Cawthon as a followup to “The Desolate Room”

Unmanned spacecraft and robotics are an integral part of NASA’s mission, and each of the global space programs for that matter. It’s through technology that we will be able to make our first forays into the unknown reaches of space, sending machinery to test out areas in advance for eventual human cargo. This past month, humanity took an exciting step forward with the landing of the Curiosity Rover, which among its mission objectives will be testing atmospheric and geologic conditions at the surface to determine the viability of life on Mars in preparation for eventual colonization.

It’s this same guiding logic behind the backstory to The Desolate Hope, where we find ourselves in Lun Infinus, a research station centered on an unknown planet far from Earth where humans have sent a series of intelligent robots (called “derelicts”) to determine the best method for human colonization through hours of simulation. However, unlike NASA who will be monitoring Curiosity’s move with great attention, the Derelicts have been cut off from human communication, their last transmission from Earth having been received thirty years ago. This has led the derelicts to reconsider their mission in developing methods for planetary colonization, as they are now unsure of exactly what has happened to humanity. Abandoned by their makers, and with power running scarce, the derelicts face their own struggle for continued existence with the threat of a computer virus; their only hope falling to a small gaming circuit board tapped into the last mobile robot on the base… a coffee pot.

Coffee Pot action hero line of choice: Perk YOU later!

The Desolate Hope is an interesting anomaly for a game, combining three very different types of play, all the time held together with a visually striking art style. The game is primarily a platformer, where players take control of a walking coffee pot as he journeys through each of the four Derelict’s simulated worlds to seek out and destroy the virus threats. In the platforming sections, you’ll come across various enemies that can be fairly easily taken out with your gun, as well as friendly robots who will talk to you and offer you various upgrades and options. These sections are not incredibly challenging however their individual maze-like designs are creative, and feature light terrain puzzles you can conquer with your upgraded inventory (X-ray goggles to see blocks that can be broken, higher platforms that can be reached with the hover pack, etc).

Found inside the simulations are also the sub-games, virtual constructs that play out like dungeons from the Legend of Zelda, or the recent Binding of Issac. Enemies, doors, secret pathways; all can be encountered in these virtual worlds, and the randomly generated enemy appearances make these areas an ideal place for grinding chips (this game’s currency). The objective of the sub-game levels is to locate “fissures” in the construct, where destroying it unlocks an additional bonus for the game’s third gameplay type; the boss battles.

Boss battles are the main objectives of the game to complete, and play out as an exciting timed turn-based RPG with one heck of a HUD. As opposed to the other two types of play featuring keyboard controls and your lovable coffee pot, battles are fought with the mouse and you now fight as the four active Derelict robots. Actions are scaled to a charge menu, where you can complete an available option, or wait a turn to charge up for higher options, making for 9 actions assigned to each of the 4 robots. There is a fair amount of strategy at play for each of the fights, as you’ll soon find out having everyone straight up attacking the boss is a surefire way to lose, and the players available options don’t stop at the four derelicts alone; tools like hacking, heal buttons, and lasers come into play, while setting “conditionals” (the rewards for completing sub-games) allow for actions to be set to complete after something happens in battle – automatically healing after taking damage, for example. What’s perhaps the most adorable addition (and possibly the thematic result of the protagonist being a computer game chip) is that there are in-battle minigames to add in, such as a shooting gallery and a driving game, that you can start up to gain additional multipliers and bonuses for your characters to help them out.

As you can image, the fights can get pretty chaotic, and a little disorienting, so it’s worth pointing out that if you are unable to sit through strobe effects or are prone to seizures due to flashes of light, this game may not be for you.

What’s perhaps amazing is that despite all of this, the options at play don’t overpower your characters and the fights still prove challenging towards the end (bosses hit hard and have a lot of health), and in treating the battles as somewhat of an end-goal, the other two gameplay experiences are designed in a way to support it. Sub-games unlock conditionals and are the best location to grind for money to buy battle upgrades as already mentioned, but the platforming stages also offer bonus pickups that add to the derelict’s meters like the bonus games, giving you the option to charge up before entering a battle. Furthermore you can take your coffee pot outside the station at night to pick up objects that can be given to your derelicts to level them up (this game does not feature experience points).

Talk about threat levels, this boss may actually kill humans with his screen flashes

Unfortunately, I’m of two minds with The Desolate Hope. I very much enjoy a lot about this game; it’s takes on platforming, dungeon-crawling, and RPGs is unique and well mixed together so that one type of play benefits the other. It also has some incredible visuals, with very detailed character designs and a classic cyberpunk attitude, but not also without a bit of whimsy as well (one derelict has given up on his mission, becoming a toymaker and has begun recreating his simulation with child-like automatons). The graphics are charming as well, almost lost in time, feeling more at home in the mid-90’s when 3D was just beginning, as they present faux-3D sprites across 2D backdrops (Think Donkey Kong Country).

On the downside, there are certain things about the game that become repetitive (grinding in sub-games, waiting for nighttime to end, and fighting the same bosses over again, but with higher stats), however my main complaint has to do with the game’s ending, as the game’s creator seems to have decided to take some extra liberties with what has been his captive audience. I feel that the ending, which I can understand is the result of the designer’s personal opinion, comes off as out of place for the game’s setting, unnecessary towards pushing the game’s overall narrative, and frankly, it leaves me with an overall negative impression of the motivations behind the game’s existence. As a matter of disclosure, I feel that I should note that there is a message at the end of this game, one not everyone is going to agree with.

Despite this, I can’t help but recollect how much I was enjoying the game up until the end (I imagine this is what Mass Effect fans went through earlier this year), and still can’t help but compliment the game’s visuals one last time. It really is a quality game, one that’ll last around 10 hours or so, and it offers an exciting take on space colonization along with an intriguing story for about 4/5ths of the total playtime. I think the game looks and plays great; I just wish that coffee pot shut his lid.

A great Sci-fi adventure in which the players control a coffee maker that's entering simulated worlds generated inside of powerful AIs

The Desolate Hope is a Sci-fi action platformer that features amazing artwork, great characters. It’s a blend of genres that’s not found all that often in games.

When a good developer is also a great designer, magic happens. Usually, in game studios, the job of developer and designer are separate, and there are always debates between the two sides. The designers come up with the artwork and the general design, but the developers are the ones who makes it happen.

Sometimes the two jobs are done by the same guy, and that’s when there is a chance of getting something really special. If you add to this mix some incredible talent, then you get something like The Desolate Hope, which looks gorgeous and has a number of really interesting concepts.

Story

I’m sure that many players will first notice the design or maybe the artwork, but the story is not something to ignore. Given that most games out there only have a decent story, at most, when we do find a game with a great story it’s easy to notice it. It’s not overly complicated, but it covers pretty well the accompanying gameplay. It’s difficult to say what came first, the story or the gameplay, but that’s actually a good thing.

Humans sent an advanced mission on a faraway planet that consisted only of five sentient computers. Their job was clear; to run simulations regarding the eventual human colonization of the galaxy.

The computers were abandoned, but they never stopped running simulations. Thirty years later, their ecosystem is breaking down and you take on the role of a coffee maker that also happens to have a rather powerful CPU that’s trying to keep the place up and running. To top it all off, the colony is attacked by a nasty virus, and you need to stop it.

Gameplay and design

There are three levels of gameplay, if you will. One is more of an exploration phase in which you can move the little coffee maker around to interact with the computers. Then, you can enter the simulations that are running, and this is where the gameplay changes again, transforming into a 2D platformer. The little coffee maker can jump around, shoot, collect currency, and upgrade its components.

The third level of gameplay is entered when the player is inside the simulation and need to find the virus. Then the perspective changes to a small 8-bit minigame. From time to time, you will also have to face a level boss, but that’s only taking place in a turn-based fashion.

The weird and fascinating designs of everything in the game are completing the gameplay in a unique manner, and it’s impossible to point at another game just like it.

Conclusion

The Desolate Hope is a free game with great visuals, a compelling story, and the gameplay to match it. If you take into consideration that it’s also a free game, there is no reason not to try it.

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The Desolate Hope was reviewed by Silviu Stahie

The Desolate Hope Review

4.0/5
SYSTEM REQUIREMENTS
  • OS: XP, Vista, Windows 7, Windows 8
  • Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
  • Memory: 1 GB RAM
  • Graphics: 1 GB
  • Storage: 1 GB available space

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runs on:
Windows
file size:
452 MB
main category:
Freeware Games
genre:
Platformer
Arcade
Action/Adventure
RPG
developer:
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